Fundamentals of Sound and Subtractive Synthesis

An audio Assignment

“Sound is a physical phenomenon produced by the vibration of matter. ... As the matter vibrates, pressure variations are created in the air surrounding it. This alternation of high and low pressure is propagated through the air in a wave-like motion. When the wave reaches our ears, we hear a sound.”



Concept of Sound
When something makes a sound, it is sending vibrations (the movement of particles) through the air (or other medium) that is perceived either by the ears or felt otherwise. This energy is represented as sound waves, the key characteristics being:
·      Amplitude – the amount of air pressure
·      One period – cycle of “wave” - Wavelength
·      Time – the frequency of the cycle
The S.I unit of frequency is hertz or Hz. A vibrating body emitting 1 wave per second is said to have a frequency of 1 hertz. That is 1 Hz is equal to 1 vibration per second.
Sometimes a bigger unit of frequency is known as kilohertz (kHz) that is 1 kHz = 1000 Hz. The frequency of a wave is denoted by the letter f. 

Figure 2-1 graphs the oscillation of a pressure wave over time.
Figure 2-1. Air Pressure Wave
A picture containing indoor

Description automatically generated
Figure 2-1 -http://musickit.sourceforge.net/MusicKitConcepts/basicsoundconcepts.html#FIGURE2-1

Various Type of Sound Waves

There are two types of waves: Longitudinal waves and Transverse waves.
Longitudinal Waves: A wave in which the particles of the medium vibrate back and forth in the ‘same direction’ in which the wave is moving.  Medium can be solid, liquid or gases. Therefore, sound waves are longitudinal waves.
Transverse Waves: A wave in which the particles of the medium vibrate up and down ‘at right angles’ to the direction in which the wave is moving. These waves are produced only in a solids and liquids but not in gases.

Crazy fact: Most musical sounds are not made up of just one frequency. Instead, sounds are a combination of many different frequencies, called partial tones. The lowest frequency is its fundamental frequency—this is what our ears perceive as the sound's "pitch," while all of the other partial tones combine to create a sense of timbre, or tone. So when you hear a piano playing a “middle C,” that tone is actually made up of a combination of different frequencies, or partials, that come together to create the sound of “middle C on a piano” to our ears.
Each waveform has a spectrum of partials associated with it—basically, lots of different sounds go into defining the quality of any given sound. As you alter a waveform’s shape, the partials themselves begin to rearrange, creating audible changes in the sound.

Sine Wave

0:00
0:00
DEFINITION: A sine wave sounds as though it were: smooth and clean. At its most simple it is tone. The vibration of a sine wave consists only of one thing, known as the fundamental. Not to see any partials! Start whistling one note or imagine a tuning fork's tone. Those are both approximations of what sounds like sine waves, while real-life sine waves are uncommon. Every other waveform can be made from multiples of sine waves.

Square Wave

0:00
0:00
DEFINITION: Remember how only one thing, the fundamental, forms a sine wave? Not with the square wave. Square waves sound rougher and noisier. It looks different too. This is because the square wave also contains harmonics, in addition to the fundamental. A harmonic is a kind of partial tone that is a multiple of a fundamental pitch. Such harmonics occur in a square wave as odd-number multiples of the fundamental frequency. The harmonics, combined with the fundamental, give this wave a square shape. A square wave is balanced on both sides of its zero centre point however if there is an imbalance it is referred to as a rectangular wave.

Triangle Wave

0:02
0:05
DEFINITION: A triangle wave contains odd harmonics similar to a square wave. Unlike a square wave, they reduce quickly in amplitude as they distance themselves from the fundamental and give it its shape. Similar to a sine wave in appearance however it sounds like it is between a square wave and a sine wave. It's not as noisy as a square wave but not as smooth as a sine wave. It sounds plainer, perhaps shinier than a sine wave. Think about a recorder, or a breathily-played flute—that sounds similar to a triangle wave.

Sawtooth Wave

A close up of a sign

Description automatically generated
0:03
0:05
DEFINITION: Also known as a saw wave, a wave of the sawtooth is much more jagged and looks like a saw. Its amplitude reduces less than the triangle in the higher frequencies. It's the buzziest sound wave of all of them, sounding even harsher than a square wave, and that's because it's the richest in harmonics (odd and even). This ensures that when you deal with subtractive synthesis, which is when you create a sound by filtering out frequencies, it can be ideal.
An example would be the sound of a bow rubbing across violin strings, the friction is pulled in one direction (the saw’s ramp up) until it snaps back (the saw’s return) which gives the violin it’s buzzy sound
While other waveforms certainly exist, these four are the primary foundation for the sound of most analogue synthesizers. Whether working with a keyboard, modular, or even software, these shapes are likely to be there at the core of your synthesizer's voice.
White Noise
White noise is a type of noise that is produced by combining sounds of all different frequencies together. If you took all of the imaginable tones that a human can hear and combined them together, you would have white noise. It has the same amplitude across its frequencies. The previous waves have a fundamental frequency and harmonics, white noise has all harmonics and tones


White Noise
 contains all audible frequencies with random amplitudes.
A screen shot of a monitor

Description automatically generated

Pink Noise
Pink noise is white noise, but with reduced higher frequencies. It resembles the sounds of steady rainfall or wind and is often considered to be more soothing than white noise, which some people find unpleasant. The human ear perceives the sound as being even across the frequencies. An ''equal-loudness contour'' is a measure of sound pressure dB SPL, over the frequency spectrum, for which a listener perceives a constant loudness. http://www.lindos.co.uk/cgi-bin/FlexiData.cgi?SOURCE=Articles&VIEW=full&id=17


Pink Noise also contains all audible frequencies, but they are reduced by 3 dB per octave as you move up the spectrum.
A screen shot of a monitor

Description automatically generated

Synthesizer Architecture

In terms of signal flow, the starting point is the Oscillator.
The oscillator generates a waveform with a wide frequency spectrum (square wave, noise) at a frequencyf_1 and an amplitude a_1, although there can be two or perhaps even three oscillators in the design; any more begin to distract from the purpose of a subtractive synthesis technique although there are various designs which exist.
The filters, which can be composed of many various filter forms (lowpass, bandpass), shifts the character of the oscillator by manipulating the frequency spectrum distribution, before being further changed by additional impact modules integrated into the system. Use other oscillators or value envelopes such components can be defined or automated by the user. These elements can be user specified or automated using other oscillators or value envelopes. The subtractive approach is favoured by many musicians due to the fact that it is comparatively imprecise and therefore requires tweaking and experimentation of control parameters to get a desired sound.

A picture containing object

Description automatically generated

VCO - stands for Voltage Controlled Oscillator. Oscillators are the building blocks of synths.

VCF - stands for Voltage Controlled Filter. A filter is the tool you use to shape the tonal balance of a sound.
Filters come in several different styles. The most common type is a low pass filter or LPF. A low pass filter is named for the frequencies it leaves unaffected, rather than those it cuts.
That’s the same for other types of filter like high pass and band pass. If you start with a rich tone from an oscillator like a square or sawtooth wave your synth’s VCF can do a lot of tone shaping by filtering out frequencies. This technique is called subtractive synthesis. It’s the basis of the method used for most analogue synthesis.
VCA - VCA stands for Voltage Controlled Amplifier. A VCA deals with the amplitude level of your synth sounds. A VCA normally accepts voltage input from an envelope generator to create variation in the synth’s level over time. These variations have a surprisingly large influence on the character of the sound.
LFO - LFO stands for Low Frequency Oscillator. It creates a signal the same way the VCO does except much lower in frequency.
An LFO’s frequency range is so low that it doesn’t sound like a distinct tone like a regular oscillator. Instead the LFO is used as a modulator to change the characteristics of a sound.
ENV - Envelope generator – An envelope generator controls how a signal evolves over time. Envelope typically contain controls for attackdecaysustain and release.
When connected to a VCA, an envelope generator creates the variation in amplitude that gives a sound its identity.
But envelope generators aren’t just for synth loudness. They can be a modulation source for almost any destination you can think of. Modulators such as LFO’s and ENV’s can be used to sound like almost any instrument by matching the attack, vibrato,etc.

Comments

Popular Posts